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ENYO

Arnold Rauers

No ratings yetGamesAges 9+

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About this app

ENYO is a tactical roguelike about hook & shield combat. Grab your hook & shield and descend as Enyo, the Greek goddess of war, into an ever-changing labyrinth to recover 3 legendary artifacts. ENYO's gameplay is based on indirect combat. Enemies can only be defeated by pushing or pulling them into burning lava pits or onto deadly spiked walls. A limited set of actions per turn keeps ENYO accessible, while its core is highly tactical turn-based battles. Master your weapons and chain powerful combos through clever maneuvers to climb the highscore leaderboards across all 3 game modes.

What's new

Version 1.3.2 · Oct 26, 2026

Hey, based on your feedback, we made a few changes to the anniversary edition to address some of the concerns. A few gameplay changes have been adjusted to better fit the classic game style, while keeping the ease of use of the updated version. What's new? Added: Setting to turn off the danger tiles. Added: Precise shield bash and shield throw: tap a free tile behind an enemy, barrel or bomb to push it exactly there. Tapping the enemy itself still pushes with full power. Added: Precise hook: tap a tile between Enyo and the hooked enemy to pull it only that far, or a free tile behind Enyo to pull it past her and land it there. Added: “No” button when the game asks whether to continue your last game. Changed: Throwing the shield at an empty tile now lands it on that tile instead of at the end of the row. Changed: On phones and tablets, tap an enemy to open its info box and tap anywhere to close it. You no longer have to hold your finger on the enemy. Changed: Stun leaping or jumping onto your dropped shield now earns a skull, the same as walking onto it. Changed: The Cyclops can only be hooked with at least one free tile in between, like turtles and rings. Changed: The shield now comes back when only turtles are left, also when there’s more than one turtle. Fixed: The game froze when the Satyr pulled Enyo and she bumped back into him. Fixed: Crash and broken shield bash after the shield came back with only a turtle left. Fixed: Stun leaping a flying enemy into lava didn’t count toward the kill streak at 2 skulls. Fixed: The Odyssey day and skull counter at the top of the screen didn’t fit on small screens. Fixed: Bombs and other units were sometimes drawn on a different tile than they were actually on, which also made the Minotaur seem to move onto other enemies. Fixed: The Frogger’s landing tiles and the tiles right next to the Monkey were wrongly marked as dangerous. Fixed: Arrow tiles destroyed the Monkey’s barrel instead of redirecting it. Fixed: The Monkey’s barrel didn’t stun Enyo when her back was against a plain wall, but did when the wall had spikes. Fixed: The Monkey could step aside before the other enemies attacked, opening a line for them. Fixed: The Minotaur charging into a stunned enemy next to Enyo didn’t stun her when she was against a wall. Fixed: Stunned flying enemies over lava died later when pushed against a plain wall, instead of falling into the lava right away.

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