Screenshots
About this app
One star system. Two fleets. Mine it, hold it, take it. Voidline is a real-time strategy game built for touch. You and a rival share a procedurally generated star system: mine its asteroids for credits, spend them on a base and a fleet, and destroy the enemy homeworld. Matches run ten to twenty minutes, and every system is different. THREE COMMANDERS WHO LEARNED TO WIN Warden Sable, Auditor Quell and Marshal Vane are AI opponents trained over thousands of matches, not scripted. Each found his own way to win. Sable takes the middle of the system and waits. Quell out-mines you and buries you in a long game. Vane hunts your drones from the second minute. Fight each of them at Sparring, Serious or Unrestrained. HE TALKS BACK Each commander reacts to the match as it happens: when you raid his miners, when your fleet reaches his door, and when one of you breaks. On devices with Apple Intelligence, his lines are written on the device as you play. KNOW WHY YOU WON, OR LOST After every match, a debrief charts both sides' worth, marks the turning point and gives you one thing to do differently next time. COMMAND, DON'T MICROMANAGE Select ships with a tap, an idle button, or a double tap for a whole class. Tap a target for orders: mine, escort, attack, spy, capture, or send everything. Your ships fight, route around hazards and use wormholes on their own. Press and hold any ship for Command Focus: double its mining, recharge its shields, or push it through transit faster. THREE NAVIES, THREE DOCTRINES Voidwatch holds the line with a balanced fleet. The Tally counts the ore: harvester barges, deep-mining drones, and a Survey Office that runs your economy for you. Redmark doesn't mine. It marks, and it comes, with L4 warships and marauder raiders. A SYSTEM THAT FIGHTS BACK Solar flares burn a sector with a five-second warning. Debris fields grind hulls. Some systems are split by a dividing wall that navies must blast through and drones can mine for credits. Wormhole pairs let a fleet arrive where it shouldn't. Neutral stations, a Sensor Array, a Mercenary Dock and a Repair Yard, can be captured and lost again. SIX STANDARD DIFFICULTIES Six standard opponents, from Recruit to Nemesis. The lower levels mine their own half and come when they're ready. The higher levels deny your rocks, snipe your drones, strike when your fleet is away, remember your garrisons and never stop building. Every match rolls the opponent's form, so the same level never plays the same way twice. PLAY A FRIEND OR FIND AN OPPONENT Invite a friend through Game Center or join Open Lobby to find another waiting player. Choose your navies, confirm you are ready, and play head to head on iPhone, iPad or Mac. Both players need the Commission, an internet connection and Game Center. Friend invites use your chosen system; open matches choose a random one. EVERY DAY, A LAST STAND The daily challenge gives everyone the same system and asks one question: how long can you survive escalating waves from a Voidwatch, Tally and Redmark coalition? Your best time is kept for the day. LEARN IT IN FIVE MINUTES A guided tour shows you how to mine, use the build menu, queue ships and send your fleet into action. Reopen it any time. FREE, THEN ONE PURCHASE The free game is complete: Voidwatch, Warden Sable at Sparring, the Recruit to Commander difficulties, a new skirmish system every day, the tutorial and the daily Last Stand. The Commission, a single one-time purchase, unlocks online play, every commander at every setting, The Tally and Redmark, the Warlord, Overlord and Nemesis difficulties, the New System browser with unlimited systems, match replays, and every navy still to come. One purchase on iPhone, iPad and Mac. No ads. No subscription. No timers. Replay your last solo match to see how it unfolded. Solo play works fully offline.
What's new
Version 2.0 · Nov 9, 2026
Voidline 2.0: the commanders. - Three AI commanders: Warden Sable, Auditor Quell and Marshal Vane. Each trained over thousands of matches and fights in his own way. Choose Sparring, Serious or Unrestrained. - They talk back. Each commander reacts to your moves as the match unfolds and has a last word at the end. - After every match, a debrief charts both sides, marks the turning point and gives you one tip. - The Tally and Redmark are rebalanced, so every pairing is closer. - Online play now matches 2.0 players with each other, because of the new balance. - Daily Last Stand best times start fresh with the new balance. - On Mac, text, icons and menus are now full size. - The six AI difficulty levels are now called Standard.
In-app purchases
The most popular purchases on the App Store.
- CommissionConsumable$4.99
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